Project by Carlo Barone and Guilherme Diegoli Neto
Abstract We took inspiration from an audio-based installation to
design a virtual installation using virtual reality software
and experiment with sound interaction within this medium.
While plenty of research exists on the topics of use of au-
dio in virtual reality and use of body motion to modulate
sounds, not much can be found about the combination of
these two aspects, via the use of a head-mounted display
paired with motion controllers. We designed a prototype
in which the user can create their own installation and in-
teract with it, and mapped most of the available interaction
to sound modulations such as pitch and gain. Audio was
also spatialized based on the position of the objects and the
head. While we were not able to test the prototype exten-
sively with users, we found that it enabled for unexpected
combinations of different interactions, and that audio spa-
tialization plays a big part in how this virtual environment
can be perceived and interacted with. While the prototype
might not be a substitute for a physical installation, it nev-
ertheless highlighted the novel ways in which audio can be
interacted with in VR.