Project by Tintin Torin and Kajsa Saare
Abstract Sound in museum installations or virtual environments such as games and movies provides an idea
of the soundscape the user should be transferred to when using the design. In order to engage
people in meaningful experiences the sound has to be perceived as realistic. This report presents the
design process for a stone path that synthesizes different surface materials while walking on them.
The aim of this design work was to create an interactive sound installation that engage the users,
create a meaningful experience and could possibly be utilized in foley art or as a component in game
design. The stones, made out of memory foam, conductive fabric and Velostat, were connected to
an arduino uno microcontroller. A graphical interface on the computer allowed the users to choose
surface material. When walking on the stones, either the sound of snow or gravel played from a
computer. The evaluation of the design showed that even though the participants enjoyed the
installation there were some issues regarding the interactions of the sound as well as delay between
the interaction and the sound playing on the computer.