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From Roberto Bresin
| 28 28 playsProject by Rurik Högberg and Siyu Wu Abstract The paper explains the motivations, expectations, design, methods, and evaluation of a project producing a sonified… -
From Roberto Bresin
| 12 12 playsProject by Philip Berrez and Alejandro Huertas Abstract With people listening to music in public areas, there is a possibility of not being able to hear sounds that… -
From Roberto Bresin
| 36 36 playsProject by Helena T. Linder Miñambres and Laura McHugh Abstract “You discover a time machine in the Sound Forest that can travel to many possible futures.… -
From Roberto Bresin
| 27 27 playsProject by Sargam Telang and Malin Jauad Almeida Marques Abstract Sound is an important part of storytelling in audiovisual media. Sonification of different fantastical… -
From Roberto Bresin
| 12 12 playsProject by Emma Svensson and Karin Svensson Abstract Previous work, as presented within the paper, introduces Sonic Interaction Design along with work focusing on the… -
From Roberto Bresin
| 17 17 playsProject by Elliot Martin and Axel Sjöström Abstract Due to the effects of climate change, since the industrial revolution temperatures are slowly increasing… -
From Roberto Bresin
| 17 17 playsProject by Akshata Murdeshwar and Kajol Rafi Abstract With the increasing relevance of robots in our daily lives, investigating the existing portrayals of robots in… -
From Roberto Bresin
| 18 18 playsProject by Lea Prémont and Yujia Shen Abstract The increasing use of technology tends to modi-fy the soundscapes of our common infrastruc-tures. The stadiums are… -
From Roberto Bresin
| 15 15 playsProject by Benjamin Esdor and Sandra Caballos Manso Abstract A high percentage of the world's population lives in cities, which leads to an increase in movement,… -
From Roberto Bresin
| 23 23 playsProject by Anna Neander and Xu Wang Abstract We have designed a mapping for the Sound Forest installation where the users are the main creators of the final work. They… -
From Roberto Bresin
| 20 20 playsProject by Mitchell Bifeld and Solbritt Gateman Abstract In this paper, we discuss the gamification of interactive sound media in the physical realm by analyzing a game… -
From Roberto Bresin
| 30 30 playsProject by Jimmy Mäkinen and Oscar Nyman Abstract For the final project in the course Sound in Interaction, we designed two synthesized soundtracks for a short clip… -
From Roberto Bresin
| 36 36 playsProject by Edvin Hedenström and Simon Sundström Abstract Robots are a staple of sci-fi movies of all time periods, each having soundscapes that often define an era. In… -
From Roberto Bresin
| 31 31 playsProject by Edvin Hedenström and Simon Sundström Abstract Robots are a staple of sci-fi movies of all time periods, each having soundscapes that often define an era. In… -
From Roberto Bresin
| 53 53 playsProject by Adam Särnell and David Larsson Holmgren Abstract This study explores the possibility of using musical soundscapes to facilitate reflections about the…